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 I envision enhancing the well-being of children with developmental vulnerability through playfullnes and social design.

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Vision

Supporting vulnerable childhoods through social design

The early years in a person’s life are arguably most important for improving personal well-being later in life, by offering them desirable conditions in the early stages (Holte et al., 2014). However, not all children grow up with those desirable conditions. Like children with developmental vulnerabilities, whose development is affected by marginalized situations, like poverty, or by their psychological condition, like autism. It is these children who need extra care to provide them with the same chances for a happy life as others.

However, improving the well-being of children with developmental vulnerabilities can be challenging, and health care often faces issues of stigmatization, leading to negative stereotypes, devaluation, and discrimination from the children themselves, their families, or the public (Ferrie et al., 2020). This is why a positive (mental) health perspective is necessary for addressing challenges faced by children with developmental vulnerabilities. A positive (mental) health perspective draws on the core principles of positive psychology. Here, psychology does not only lie in repairing the worst things in life, but also builds on the best qualities of life (Holte et al., 2014). For children with developmental vulnerabilities, this means that we should not only focus on their difficulties but also on building on their strengths to improve their subjective well-being ultimately.

In terms of design, a shift is needed towards vulnerable groups. Much design focuses on the comfortable middle class, while not everyone experiences a happy, healthy, or economically rich life (Medeiros, n.d.). A world designed for the average often requires many adaptations for individuals with special needs, or may result in exclusion. Designing for vulnerable groups not only contributes to their lives but also fosters inclusion, as such design can ultimately benefit a broader user group (Medeiros, n.d.).

Here, playful designs can be promising for improving well-being among children with developmental vulnerabilities. Play is the most evident area where positive psychology is present and can therefore serve as a method for pursuing positive subjective well-being among children (Holte et al., 2014). Through playful design, I build on the children's strengths in a way that both fosters joy and empowers them to address their challenges.

Combining a bachelor’s degree in psychology with a master’s in industrial design has inspired me to apply my knowledge in mental health to the practice of design. Leading to a vision to enhance the subjective well-being of children with developmental vulnerabilities through playful design, focusing on both their challenges and the qualities that make their lives worthwhile. I believe that this is achievable by empathizing with the user and deepening understanding of their context, challenges, and qualities. To achieve this, I use design approaches tailored to the context, including design thinking, ethnographic design, and empathic design, as in my final master's project, where I employed ethnographic design to create a collaborative game for children with Autism and severe learning difficulties.

Although my experience has focused on children growing up in poverty and children with autism, my vision for designing for children with developmental vulnerability is not limited to one specific target group. The understanding that developmental vulnerability stems from various causes, including socioeconomic status and autism, encourages me to focus on different groups. Through this, I ultimately envision developing designs that contribute to a world where all children can develop themselves happily through play.

Profesional identity

Background

Throughout my studies, I discovered my passion for the human mind and its interaction with the environment. It inspired me to promote mental health by pragmatizing it through design.

My studies began with a bachelor’s degree in Liberal Arts and Sciences, majoring in Cognitive and Neurobiological Psychology at the University of Utrecht. Liberal Arts and Sciences adopts a multidisciplinary approach to research by integrating various disciplines. Studying various disciplines and building bridges between and within them has enabled me to develop a comprehensive understanding of complex topics. This later influenced my workflow as a designer by fostering an appreciation for diverse epistemologies. Design itself can be seen as a multidisciplinary field, combining various disciplines within a single design project. As a result, my bachelor's degree enabled me to carefully select design methodologies originating from a specific discipline that suit the chosen design context. This provides a holistic view of design itself, the design approach, and the influence of the methodology on the project. 

The psychology major resulted in strengths in understanding individuals who struggle with mental health issues, the psychological theories behind their situations, and communicating effectively with them and their practitioners. These skills are further developed in the master’s by focusing on a variety of different user groups with mental health issues.

Master's

Through the master's, I worked on incorporating my skills in multidisciplinary and psychology into the practice of design. This led to the development of different design methodologies, like empathic design for addiction treatment, design thinking for children growing up in poverty, and ethnographic design for children with autism. Here, I bridge the gap between my previous skills and industrial design by addressing mental health issues for those in need and selecting suitable methodologies that fit the specific design context.

Another activity during the master's program was to focus on improving my weaknesses in design realization caused by my different background. My previous education has always followed a more passive learning process, through lectures and exams. However, in design, a more active workflow is necessary. Naturally, I have always been a big dreamer, and the master’s program has taught me how to turn my dreams into action. It has taught me various design theories, how to make quick decisions, and how to realize designs.

Later during the master's program, shifting focus between various user groups with mental health challenges resulted in a clearer specialization in designing for the mental well-being of children with developmental vulnerabilities.

Working with different groups struggling with mental health issues helped me develop a specialization in Creativity and Aesthetics, as well as User and Society through the Research Design and Development track in various ways. By deeply involving users in the design process, I match design aesthetics with the target user group by creating a design aesthetic that aligns with the user’s preferences. Additionally, I specialize in playful design to provide children with developmental vulnerabilities the care they need. Here, I developed playful interaction and playful design skills to match the specific qualities and challenges of the targeted group.

Future career

In terms of my future career path, I would likely join the research, design, and development department of a social design company that focuses on designing for children with developmental vulnerabilities. Here, I see opportunities to collaborate with (mental) health institutions such as Rode Kruis and GGZ to address their challenges through playful design. This will enable me to develop products that promote the well-being of children in need and help them achieve the development and a happy life they deserve.

Bibliography

Ferrie, J., Miller, H., & Hunter, S. C. (2020). Psychosocial outcomes of mental illness stigma in children and adolescents: A mixed-methods systematic review. Children and Youth Services Review, 113, 104961. https://doi.org/10.1016/j.childyouth.2020.104961

 

Holte, A., Barry, M. M., Bekkhus, M., Borge, A. I. H., Bowes, L., Casas, F., Friborg, O., Grinde, B., Headey, B., Jozefiak, T., Lekhal, R., Marks, N., Muffels, R., Nes, R. B., Røysamb, E., Thimm, J. C., Torgersen, S., Trommsdorff, G., Veenhoven, R., … Zachrisson, H. D. (2014). Psychology of Child Well-Being. In A. Ben-Arieh, F. Casas, I. Frønes, & J. E. Korbin (Red.), Handbook of Child Well-Being (pp. 555-631). Springer Netherlands. https://doi.org/10.1007/978-90-481-9063-8_13

 

Medeiros, J. (z.d.). Health Care Should Be Designed for the Extremes of Life. Wired. Geraadpleegd 25 juni 2025, van https://www.wired.com/story/wired-health-yves-behar-design-health-fuseproject-snoo-moxie/

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